This is a basic listing of all the stuff I’ve worked with and been doing since the late 90’s. It’s a pretty long list, so if you want something shorter, you can download a short CV from here.
Work
2018-12-12 – current
BioWare
Lead UX Designer on A Dragon Age Game
Menu and game navigation, flowcharts, usability and play testing, the player journey.
2016-01-11 – 2018-12-12
BioWare
Lead UX Designer on Anthem
Menu and game navigation, flowcharts, usability and play testing.
2012-10-10 – 2015-12-05
Avalanche Studios
Senior UX Designer on Mad Max
Menu and game navigation, flowcharts, usability and play testing, balancing and localization (including certication and legal).
2010-10-18 – 2012-10-10
Avalanche Studios
Producer on Mad Max
Day to day production as well as long term planning. Setting up and maintaining a backlog in collaboration with product owners, mapping dependencies, roadmapping, forecasting with regards to scope and capacity of team, test and usability plans as well as workflows, tools and pipelines.
2008-12-01 – 2010-04-19
Movinto Fun AB
Creative Director for the Oriboo
Game Designer for the Oriboo® Movement Companion. Scrum master, webdesigner and designer of webbased communications, including iPhone and web games.
2007-06-25 – 2008-11-30
Avalanche Studios
Game Designer on cancelled project, World Designer on Just Cause 2
Game designer and scrum master. Spent one year working as game designer on a project that was cancelled and approximately 6 months as stand in lead/ project manager for the World team in Just Cause 2.
2006-09-01 – 2007-06-22
Terraplay AB
Content Manager/ User Interaction Designer for all service providers, publishers and developers that use the Terraplay platform.
2004-10-08 – 2006-08-25
Sulake Labs Oy
Senior Game Designer on Habbo Islands
Senior Game Designer, level designer, UX designer and game writer, including usability testing and analysis. Conceptdesigner on a number of projects.
2004-08-04 – 2005-06-15
Portalens Gymnasium,Göteborg
Teaching Game Development and Production
2002-10-14 – 2004-03-19
UDS, Göteborg
Level Designer for The Kore Gang
Level designer and scripting for the X-Box game “the Kore Gang”, released 2010. Also responsible for the server structure, since we had no source control software.
2001-01-01 – 2002-06-30
Picofun AB, Lund
Game design, concept creation for new games, user interface standards for all games (SMS, WAP, GPRS, Java), user interface design
2000-06-13 – 2000-08-17
Ericsson Mobile Communications, Lund
Summer job – Research and development
Icon design, user interface design, icon handling and icon coordination, building icon database
1998-07-06 – 1999-06-01
Ericsson Mobile Communications
Internship – Product management and Research and Development
Icon design, user interface design, icon handling and icon coordination, building icon database
Education
2007-09-25 – 2007-12-04
Silversmithing, Folkuniversitetet
2007-09-15 – 2007-12-08
Workshop, Novel & Short story, Skrivarverkstaden
2001-10-02 – 2001-10-04
Practical project management
1995-08-20 – 2001-05-16
Industrial design program, LTH, Lund
Courses:
Material and Construction
Form – theory and history
Graphical Design
Color and form
Written presentations
Image techniques
Design – Practical application
Light and sound
Product, humans and society
Product and society
Design Management
Acoustics
Theoretically applied design
Independent project
Internship (Ericsson Mobile Communications)
Master’s thesis (Picofun AB)
Summer course 1996
Japanese10 p
1993-08-25 – 1995-05-24
Crafts, silversmithing, Hellidens Folkhögskola, Tidaholm
Subjects:
Silversmithing
Drawing
Photography
Modeling
Copper graphics
Painting techniques
CAD
Literature
Economics
Aquarelle
Exhibition design
1992-08-26 – 1993-05-26
Crafts, textile arts, Hellidens Folkhögskola, Tidaholm
Subjects:
Textile arts
Lithography
Drawing
Photography
Modeling
Copper graphics
Painting techniques
CAD
Literature
Economics
Aquarelle
Exhibition design
1989 – 1992
Social sciences with aesthetic specialization, Vadsbo Gymnasium, Mariestad
Assignments
2015-10-13
Att vara kvinna i mansdominerade branscher
A talk about the difficulties about being a woman in male dominated industries.
2015-05-21
How can games make the world a better place?
Panel with Karin Ryding, Rami Ismail, Annika Fogelgren, Dajana Dimovska, Ann-Sofie Sydow
The goal this Diversi panel is to highlight the brightness of our industry and the positive effect it can have on consumers, by letting the panel discuss what has been achieved so far. The panelists represent a mix of representatives from the AAA/indie/mobile games and educational sectors.
2013-11-13
Game Over Play Again!
Panel about archiving games with Per Strömbäck, Henrik Erngren Othén, Angelica Norgren, Fredrik Wester, Thomas Sundhede, Peter Du Rietz
2013-06-05
Gotland Game Conference
Creating Equal Cultures, panel with Thor Rutgersson, Jenny Brusk, Pernilla Alexandersson and Annika Bergström
The issue of gender equality in the gaming industry has, perhaps, never been more relevant than this year, with women knocking on the, seemingly, locked doors of gaming. Organizations are struggling to become more inclusive, and inviting, to both female and male gamers.
2012-12-05
Filmpool Nord
Computer Drama, together with Ina Bäckström
A talk about how computer games uses narrative structures.
2008 – 2011
Futuregames Academy
http://www.futuregames,se
Game design teacher, game design advisor on a part time basis
Game mechanics, cognitive science, level design and storytelling techniques.
2011-05-21
Geek Girl Meetup
Basic Game Design
2009-08-29
Debated the view on women in games at Second Opinion (Swedish only)
2008-10-20
Moderated Future Design Days, about games and architecture
2008-01-31
U1 Creative Processes
Panelist
Creative processes in the games business.
2007
Named 10th most powerful woman in the Swedish gaming industry by it24.se (Swedish only)
2006-12-13
Gotlands Högskola, Interaktiva Institutet
SuperMarit – Lucia Event Workshop
http://www.supermarit.se
Workshop about concept design and idea creation
2006-09-19 – 2006-09-20
Nordic Game Conference ‘06
Workshop assistant, closing panel
Assisted Randy Smith together with Heather Kelley, Lev Ledit and Babsi Lippe in a Game Design Workshop. Participant in the closing panel on the future of the nordic game business together with Susanne Möller, Babsi Lippe, Heather Kelley and Mary Flanagan
2006-04-07 – 2006-04-09
Gotlands Högskola, Interaktiva Institutet
SuperMarit – Workshop
http://www.supermarit.se
Workshop together with Babsi Lippe and Jakob Berglund Rogert
2006-01-20
Skövde Högskola
http://www.his.se
Lectures on design documentation, project management and “on being a woman in the gaming business”
2004-12-11 – 2004-12-12
Gotlands Högskola, Interaktiva Institutet
SuperMarit – Workshop
Lecturing on concept design and workshop on the same subject.
http://www.supermarit.se
2004 -03-30 – 2004-03-31
Game Maker, Arvika
Lecture on documentation and concept design
http://www.gamemaker.nu/
http://www.changemaker.nu
Other activities
2015
Articles in Best of Fenix Volume 1
Articles in Best of Fenix Volume 2
Reviews and articles for the Swedish gaming magazine Fenix
Accepted rollspel.nu’s award Rollspelsdraken
2014
Reviews and articles for the Swedish gaming magazine Fenix
Kvinnokollektivet for the Mutant År Noll module I Reptilfolkets Spår
2013
Reviews and articles for the Swedish gaming magazine Fenix
2012
Reviews and articles for the Swedish gaming magazine Fenix
Crowdfunded and published the Keyring RPG, an RPG small enough to fit on a keyring
2011
Reviews and articles for the Swedish gaming magazine Fenix
2010
Reviews and articles for the Swedish gaming magazine Fenix
Lecture track Stockholms spelkonvent
President of Stockholms spelkonvent
2009
Reviews and articles for the Swedish gaming magazine Fenix
President of Stockholms spelkonvent
2008
Reviews and articles for the Swedish gaming magazine Fenix
Vice-president of Stockholms spelkonvent
Member of Sveroks Förbundsstyrelse
2007
Reviews and articles for the Swedish gaming magazine Fenix
Auction manager GothCon XXXI, Gothenburg (1400 participants)
Lecture track Stockholms spelkonvent
2006
Reviews and articles for the Swedish gaming magazine Fenix
Section Chief Role-playing GothCon XXX, Gothenburg (1400 participants)
Lecture track Stockholms spelkonvent
2005
Reviews and articles for the Swedish gaming magazine Fenix
Section Chief Role-playing GothCon XXIX, Gothenburg (1400 participants)
2004
Arranged the scenario ”X. Hartford Wales” at Sydcon, Malmö
Section chief, role-playing GothCon XXVIII, Gothenburg (1400 participants)
2002
Arranged the scenario ”interference” at GothCon, Gothenburg
Arranged the scenario ”Samhain” together with Beatrice Jensen at Borås Spelkonvent
Arranged the scenario ”interference” at SydCon, Malmö.
2001
General for SydCon 10, Malmö (approx. 800 participants)
Arranged the scenario ”Daedalus Encounter” at GothCon, Gothenburg
2000
Section chief, role-playing SydCon 9, Malmö (approx. 800 participants)
Arranged the scenario ”Brödraskapet” at GothCon, Gothenburg
1999
Section chief, role-playing SydCon 8, Malmö (approx. 700 participants)
Section-chief, Emmis together with Magnus Mattisson
Arranged the scenario ”Daedalus Encounter” at CalCon (Kalmar) and BovCon (Bara)