This is a basic listing of all the stuff I’ve worked with and been doing since the late 90’s. It’s a pretty long list, so if you want something shorter, you can download a short CV from here.

Work

Work_KoreGang
2018-12-12 – current
         BioWare
         Lead UX Designer on A Dragon Age Game
                  Menu and game navigation, flowcharts, usability and play testing, the player journey.

2016-01-11 – 2018-12-12
         BioWare
         Lead UX Designer on Anthem
                  Menu and game navigation, flowcharts, usability and play testing.

2012-10-10 – 2015-12-05
         Avalanche Studios
         Senior UX Designer on Mad Max
                  Menu and game navigation, flowcharts, usability and play testing, balancing and localization (including certication and legal).

2010-10-18 – 2012-10-10
         Avalanche Studios
         Producer on Mad Max
                  Day to day production as well as long term planning. Setting up and maintaining a backlog in collaboration with product owners, mapping dependencies, roadmapping, forecasting with regards to scope and capacity of team, test and usability plans as well as workflows, tools and pipelines.

2008-12-01 – 2010-04-19
         Movinto Fun AB
         Creative Director for the Oriboo
                  Game Designer for the Oriboo® Movement Companion. Scrum master, webdesigner and designer of webbased communications, including iPhone and web games.

2007-06-25 – 2008-11-30
         Avalanche Studios
         Game Designer on cancelled project, World Designer on Just Cause 2
                  Game designer and scrum master. Spent one year working as game designer on a project that was cancelled and approximately 6 months as stand in lead/ project manager for the World team in Just Cause 2.

2006-09-01 – 2007-06-22
         Terraplay AB
                  Content Manager/ User Interaction Designer for all service providers, publishers and developers that use the Terraplay platform.

2004-10-08 – 2006-08-25
         Sulake Labs Oy
         Senior Game Designer on Habbo Islands
                  Senior Game Designer, level designer, UX designer and game writer, including usability testing and analysis. Conceptdesigner on a number of projects.

2004-08-04 – 2005-06-15
         Portalens Gymnasium,Göteborg
                  Teaching Game Development and Production

2002-10-14 – 2004-03-19
         UDS, Göteborg
         Level Designer for The Kore Gang
                  Level designer and scripting for the X-Box game “the Kore Gang”, released 2010. Also responsible for the server structure, since we had no source control software.

2001-01-01 – 2002-06-30
         Picofun AB, Lund
                  Game design, concept creation for new games, user interface standards for all games (SMS, WAP, GPRS, Java), user interface design

2000-06-13 – 2000-08-17
         Ericsson Mobile Communications, Lund
         Summer job – Research and development
                  Icon design, user interface design, icon handling and icon coordination, building icon database

1998-07-06 – 1999-06-01
         Ericsson Mobile Communications
         Internship – Product management and Research and Development
                  Icon design, user interface design, icon handling and icon coordination, building icon database

Education

Edu_Alarmclock
2007-09-25 – 2007-12-04
         Silversmithing, Folkuniversitetet

2007-09-15 – 2007-12-08
         Workshop, Novel & Short story, Skrivarverkstaden

2001-10-02 – 2001-10-04
         Practical project management

1995-08-20 – 2001-05-16
         Industrial design program, LTH, Lund
         Courses:
                  Material and Construction
                  Form – theory and history
                  Graphical Design
                  Color and form
                  Written presentations
                  Image techniques
                  Design – Practical application
                  Light and sound
                  Product, humans and society
                  Product and society
                  Design Management
                  Acoustics
                  Theoretically applied design
                  Independent project
                  Internship (Ericsson Mobile Communications)
                  Master’s thesis (Picofun AB)
         Summer course 1996
                  Japanese10 p

1993-08-25 – 1995-05-24
         Crafts, silversmithing, Hellidens Folkhögskola, Tidaholm
         Subjects:
                  Silversmithing
                  Drawing
                  Photography
                  Modeling
                  Copper graphics
                  Painting techniques
                  CAD
                  Literature
                  Economics
                  Aquarelle
                  Exhibition design

1992-08-26 – 1993-05-26
         Crafts, textile arts, Hellidens Folkhögskola, Tidaholm
         Subjects:
                  Textile arts
                  Lithography
                  Drawing
                  Photography
                  Modeling
                  Copper graphics
                  Painting techniques
                  CAD
                  Literature
                  Economics
                  Aquarelle
                  Exhibition design
 
1989 – 1992
         Social sciences with aesthetic specialization, Vadsbo Gymnasium, Mariestad

Assignments

Ass_overview

2015-10-13
         Att vara kvinna i mansdominerade branscher
                  A talk about the difficulties about being a woman in male dominated industries.

2015-05-21
         How can games make the world a better place?
         Panel with Karin Ryding, Rami Ismail, Annika Fogelgren, Dajana Dimovska, Ann-Sofie Sydow
                  The goal this Diversi panel is to highlight the brightness of our industry and the positive effect it can have on consumers, by letting the panel discuss what has been achieved so far. The panelists represent a mix of representatives from the AAA/indie/mobile games and educational sectors.

2013-11-13
         Game Over Play Again!
                  Panel about archiving games with Per Strömbäck, Henrik Erngren Othén, Angelica Norgren, Fredrik Wester, Thomas Sundhede, Peter Du Rietz

2013-06-05
         Gotland Game Conference
                  Creating Equal Cultures, panel with Thor Rutgersson, Jenny Brusk, Pernilla Alexandersson and Annika Bergström
                  The issue of gender equality in the gaming industry has, perhaps, never been more relevant than this year, with women knocking on the, seemingly, locked doors of gaming. Organizations are struggling to become more inclusive, and inviting, to both female and male gamers.

2012-12-05
         Filmpool Nord
                  Computer Drama, together with Ina Bäckström
                  A talk about how computer games uses narrative structures.

2008 – 2011
         Futuregames Academy
         http://www.futuregames,se
                  Game design teacher, game design advisor on a part time basis
                  Game mechanics, cognitive science, level design and storytelling techniques.

2011-05-21
         Geek Girl Meetup
                  Basic Game Design

2009-08-29
         Debated the view on women in games at Second Opinion (Swedish only)

2008-10-20
         Moderated Future Design Days, about games and architecture

2008-01-31
         U1 Creative Processes
         Panelist
                  Creative processes in the games business.

2007
         Named 10th most powerful woman in the Swedish gaming industry by it24.se (Swedish only)

2006-12-13
         Gotlands Högskola, Interaktiva Institutet
         SuperMarit – Lucia Event Workshop
         http://www.supermarit.se
                  Workshop about concept design and idea creation

2006-09-19 – 2006-09-20
         Nordic Game Conference ‘06
         Workshop assistant, closing panel
                  Assisted Randy Smith together with Heather Kelley, Lev Ledit and Babsi Lippe in a Game Design Workshop. Participant in the closing panel on the future of the nordic game business together with Susanne Möller, Babsi Lippe, Heather Kelley and Mary Flanagan

2006-04-07 – 2006-04-09
         Gotlands Högskola, Interaktiva Institutet
         SuperMarit – Workshop
         http://www.supermarit.se
                  Workshop together with Babsi Lippe and Jakob Berglund Rogert

2006-01-20
         Skövde Högskola
         http://www.his.se
                  Lectures on design documentation, project management and “on being a woman in the gaming business”

2004-12-11 – 2004-12-12
         Gotlands Högskola, Interaktiva Institutet
         SuperMarit – Workshop
                  Lecturing on concept design and workshop on the same subject.
                  http://www.supermarit.se

2004 -03-30 – 2004-03-31
         Game Maker, Arvika
                  Lecture on documentation and concept design
                  http://www.gamemaker.nu/
                  http://www.changemaker.nu

Other activities

other_nyckelringsrollspelet00
2015
         Articles in Best of Fenix Volume 1
         Articles in Best of Fenix Volume 2
         Reviews and articles for the Swedish gaming magazine Fenix
         Accepted rollspel.nu’s award Rollspelsdraken

2014
         Reviews and articles for the Swedish gaming magazine Fenix
         Kvinnokollektivet for the Mutant År Noll module I Reptilfolkets Spår

2013
         Reviews and articles for the Swedish gaming magazine Fenix

2012
         Reviews and articles for the Swedish gaming magazine Fenix
         Crowdfunded and published the Keyring RPG, an RPG small enough to fit on a keyring

2011
         Reviews and articles for the Swedish gaming magazine Fenix

2010
         Reviews and articles for the Swedish gaming magazine Fenix
         Lecture track Stockholms spelkonvent
         President of Stockholms spelkonvent

2009
         Reviews and articles for the Swedish gaming magazine Fenix
         President of Stockholms spelkonvent

2008
         Reviews and articles for the Swedish gaming magazine Fenix
         Vice-president of Stockholms spelkonvent
         Member of Sveroks Förbundsstyrelse

2007
         Reviews and articles for the Swedish gaming magazine Fenix
         Auction manager GothCon XXXI, Gothenburg (1400 participants)
         Lecture track Stockholms spelkonvent

2006
         Reviews and articles for the Swedish gaming magazine Fenix
         Section Chief Role-playing GothCon XXX, Gothenburg (1400 participants)
         Lecture track Stockholms spelkonvent

2005
         Reviews and articles for the Swedish gaming magazine Fenix
         Section Chief Role-playing GothCon XXIX, Gothenburg (1400 participants)

2004
         Arranged the scenario ”X. Hartford Wales” at Sydcon, Malmö
         Section chief, role-playing GothCon XXVIII, Gothenburg (1400 participants)

2002
         Arranged the scenario ”interference” at GothCon, Gothenburg
         Arranged the scenario ”Samhain” together with Beatrice Jensen at Borås Spelkonvent
         Arranged the scenario ”interference” at SydCon, Malmö.

2001
         General for SydCon 10, Malmö (approx. 800 participants)
         Arranged the scenario ”Daedalus Encounter” at GothCon, Gothenburg

2000
         Section chief, role-playing SydCon 9, Malmö (approx. 800 participants)
         Arranged the scenario ”Brödraskapet” at GothCon, Gothenburg

1999
         Section chief, role-playing SydCon 8, Malmö (approx. 700 participants)
         Section-chief, Emmis together with Magnus Mattisson
         Arranged the scenario ”Daedalus Encounter” at CalCon (Kalmar) and BovCon (Bara)